using System.Collections;
using System.Collections.Generic;
using UnityEngine; 

public class P_Knowledge : MonoBehaviour
{
    public GameObject[] ShowHodeGame;
    private void OnEnable()
    {
        Invoke("ShowButton", 1.0f);
    }
    private void ShowButton()
    {
        GameObject.FindObjectOfType<P_ButtonManager>().ShowNextButton(ShowHodeGame[0], ShowHodeGame[1]);
    }
}
